Fair and Unfair

By: Michael Berkowitz

Fair and Unfair

My sister must have been using loaded dice. Every time we played Monopoly, she would waltz around the board. Landing on her properties or bonus spaces, while I would wind up in jail if I was lucky. We had to stop playing when I threw the dice in anger and the dog ate one of them.

The luck of the die is eliminated in matchpoint bridge. You get the same hand as everyone else. The finesse that's offside for you is offside for everyone else too. That bad split is plaguing every declarer. 

The thing that's unfair is our mindset. When you declare, you want to make your contract. It's something that is taught to us very early on, but when playing matchpoints, making your contract shouldn't be your goal. It should be to take more tricks than other declarers. Because the comparison is against how other players did with your cards (as opposed to how many points you score total), the difference between down one and down two is the same as the difference between making and down one. Take a look at this matchpoint table: 

TableContractResultScoreMatchpoints for NS
14hearts icon-S=4204
23NT-S=4003
33NT-S-1-502
43NT-S-2-100.5
53NT-S-2-100.5

There are 4 matchpoints up for grab for each table (they can do better, worse, or the same as the other pairs). The NS pair at table 1 earned 4 matchpoints for +420. They beat each other NS pair. It doesn't matter that they were 20 points better than table 2 and 470 points better than table 3. Table 2 got 3 matchpoints for making 3NT. Table 3 got 2 matchpoints out of 4 (50%) for going down 1. Not bad! While going down two is a big loser here, yielding .5/4 matchpoints or 12.5%

Matchpoint strategy becomes really important when you're deciding whether to be really aggressive in making your contract or not. Take a look at this deal: 

Auction: 

  West    North    East    South  
   1NT
Pass3NTAll Pass 

Lead: spades icon5

 

 ? 43
? KJ6
? AQ1052
? 987

Lead:

? 5

 
 ? QJ8
? Q1043
? KJ3
? AQ10

The first two tricks: spades icon5, spades icon4, spades iconK, spades icon8. spades icon9, spades iconJ, spades icon2, spades icon3. You win the second trick in your hand. What's your plan? 

 

We can count five diamond tricks, one spade trick, and one club trick for seven total. Where can we get more? Hearts could provide three tricks once we knock out the ace. Clubs can provide two more tricks if East has both the clubs iconK and clubs iconJ. 

Before we decide which path to take, we need to assess the spade situation. How are spades splitting? 

West has 5 spades and East has three. We can tell because West started with the fourth-best 5, followed by the 2 (the only remaining card lower than the 5). East played the K and then a high card which looks like it is high from two remaining. All of that is consistent. It also means, that if either opponent wins a trick, they can take three more spade tricks (in addition to the one that they have already taken). 

Should you play on hearts or clubs? 

Down one, here we come! We're in an absolutely normal 3NT. West led fourth best. You expect all the other tables to be doing the same thing. The odds of East holding both the clubs iconJ and clubs iconK are 25%. That means that you'll succeed a quarter of the time, but fail 75% of the time. In matchpoints, that's a bad proposition. It's much better to take your medicine and play hearts. 

Full deal:

Vul:None
Dlr: S
? 43
? KJ6
? AQ1052
? 987
 
? A10652
? A72
? 97
? K54
 ? K97
? 985
? 864
? J632
 ? QJ8
? Q1043
? KJ3
? AQ10
 

Note that West made a good play of ducking the second spade (ensuring communication), even though West had an entry. It's good technique regardless. If you tried the club finesse, you'll go down two rather than down one. Not a big deal at rubber bridge (or IMP scoring), but a giant deal at matchpoints. Fair is fair.