Every bridge teacher will tell you to make a plan. It sounds simple, but players frequently get overwhelmed by the options. We should have a uniform approach for all of our suit contracts and, similarly, a uniform approach for our notrump contracts.
These are the 4 steps to plan (you must plan!) the play in notrump:
1) How many sure tricks do we have?
2) How might we get more tricks?
3) What is the stopper situation?
4) This is the least important and most difficult step. Play out a few tricks in your head to see if there are hidden obstacles like a dangerous opponent, transportation problems, or the effects of a bad split. Only once you've mastered the first three steps should you worry about this one.
This quiz will test your planning.
If you want more help planning, almost everything I've ever taught/written will help. The book "Larry Teaches Declarer Play at Notrump" and the video bridge lesson series on notrump are particularly relevant.
5. | Vul:None Dlr: S |
DUMMY AQ3 943 A6543 75 |
|
Lead: 5 |
||
DECLARER 72 AK8 K972 AK32 |
5. | Vul:None Dlr: S |
DUMMY AQ3 943 A6543 75 |
|
Lead: 5 |
||
DECLARER 72 AK8 K972 AK32 |
5. | Vul:None Dlr: S |
DUMMY AQ3 943 A6543 75 |
|
Lead: 5 |
||
DECLARER 72 AK8 K972 AK32 |
5. | Vul:None Dlr: S |
DUMMY AQ3 943 A6543 75 |
|
Lead: 5 |
||
DECLARER 72 AK8 K972 AK32 |
| Vul:None Dlr: S |
DUMMY AQ3 943 A6543 75 |
|
Lead: 5 |
||
DECLARER 72 AK8 K972 AK32 |
A
Q
3
3. If we play the Q and it loses, the opponents can keep playing spades and, if diamonds are 3-1, potentially defeat the contract. The key is that East will win this trick (he must play a card higher than declarer's 7) and if East leads spades, it will be into dummy's AQ.| Vul:None Dlr: S |
DUMMY AQ3 943 A6543 75 |
|
Lead: 5 |
||
DECLARER 72 AK8 K972 AK32 |
2 is an important card for transportation purposes. You can see why this step is hardest. If you can mentally play out the diamond suit, you will see the problem. | Vul:None Dlr: S |
AQ3 943 A6543 75 |
|
J9654 J72 Q108 QJ |
K108 Q1065 J 109864 |
|
72 AK8 K972 AK32 |
Q at trick one, East wins and keeps playing spades. The defense will eventually take 1 diamond and 4 spade tricks.
2 as you will likely wind up a trick short. Try it yourself with a deck of cards if you don't see it. This last step is part of improving our plan. Don't worry if you can't get it at first, making any plan is better than none and once you get in the habit of planning, you'll be better at spotting this type of problem.