What Should we Play?
Part 2B
Followups to 2C Opening

 

2C

Last month, we discussed our general system approach and the parameters for a strong 2c.gif (113 bytes) opening. This month, we explore the follow-ups after the 2c.gif (113 bytes) opening.

I frequently get asked about this. I give my usual answer: "There are many methods--all with good and bad points. Just pick one and live with it. It is not too important which method--as long as your partner knows it and is playing the same way!"

Some people use control (or "step") responses. This is acceptable, but I've never been a big fan. Others use 2d.gif (109 bytes) as "negative." This strikes me as a poor approach. I prefer to use 2d.gif (109 bytes) as "waiting." It could be a zero-count, but it also could be quite a good hand. More on this in a moment. Popular these days is to use 2h.gif (112 bytes) as negative (0-3) and 2d.gif (109 bytes) as an artificial positive game-force.

Let's examine the most common (by far) method:

2c.gif (113 bytes)-2d.gif (109 bytes) Waiting

Using 2c.gif (113 bytes)-2d.gif (109 bytes) waiting, you will find that on almost all hands the response is 2d.gif (109 bytes). When would you not respond 2d.gif (109 bytes)? With a good hand and a good 5+ card suit, you can respond in the suit. What is "good?" At least 8 HCP and usually 2 of the top 4 honors.  I would not respond in a suit of Axxxx or K10xxx.  I would not make a positive response with only 6 HCP even if the suit were good enough. If I don't have a good suit and 8+ HCP, I respond 2d.gif (109 bytes)--waiting. (I would never respond 2NT--risking playing notrump from the wrong side).

So, 2d.gif (109 bytes) shows "any hand that lacks 8+ HCP and a good 5+ card suit." It can be a balanced 14-count! It can be a 0-count.

Examples of 2d.gif (109 bytes) responses to 2c.gif (113 bytes) (using 2d.gif (109 bytes) as "waiting:)

s.gif (111 bytes)AQ42  h.gif (112 bytes)KQ3  d.gif (109 bytes)J32  c.gif (113 bytes)543  : BID 2d.gif (109 bytes) (no 5-card suit)

s.gif (111 bytes)A5432  h.gif (112 bytes)654  d.gif (109 bytes)7642  c.gif (113 bytes)3  : BID 2d.gif (109 bytes) (no good 5-card suit and no 8 HCP)

s.gif (111 bytes)5432  h.gif (112 bytes)432  d.gif (109 bytes)432  c.gif (113 bytes)432 : BID 2d.gif (109 bytes) (no person should ever hold this hand!)

Examples of other responses to 2c.gif (113 bytes):

s.gif (111 bytes)AQJ87  h.gif (112 bytes)K432  d.gif (109 bytes)c.gif (113 bytes)542  :   BID 2s.gif (111 bytes)

s.gif (111 bytes)h.gif (112 bytes)KJ10872  d.gif (109 bytes)K1087  c.gif (113 bytes)43  :  BID  2h.gif (112 bytes)   (It's only 7 HCP, but what the heck.)

s.gif (111 bytes)543  h.gif (112 bytes)A2  65  c.gif (113 bytes)KQ9876 :  BID 3c.gif (113 bytes)

------------

OPENER'S REBID

With a balanced hand, this is easy. 2c.gif (113 bytes)-2d.gif (109 bytes)-2NT shows 22-24 balanced (assuming a 2NT opener would have 20-21).  With 25-27, rebid 3NT.  (After these notrump rebids, Stayman and transfers are on.)

With an unbalanced hand, opener names his long suit. This is FORCING, but NOT GAME FORCING.

It is important to study that last sentence. A 2c.gif (113 bytes) opener is not a game force. For one, 2c.gif (113 bytes)-2d.gif (109 bytes)-2NT can end the auction. Also, 2c.gif (113 bytes)-2d.gif (109 bytes)-ANY SUIT ...  will usually lead to game, but not 100% of the time. More on this later.

If the auction begins 2c.gif (113 bytes)--NOT 2d.gif (109 bytes)  (in other words, any response other than 2d.gif (109 bytes)), then all bids are natural and at least game must be reached.

If the auction begins 2c.gif (113 bytes)-2d.gif (109 bytes)-- and opener names a suit, what happens next?

RESPONDER'S REBID

If responder's first bid was something other than 2d.gif (109 bytes), then all bidding is natural. The partnership must reach at least a game.

If responder's first bid was 2d.gif (109 bytes), he can pass a 2NT rebid by opener. What if opener bids a suit?

2c.gif (113 bytes)-2d.gif (109 bytes)
2h.gif (112 bytes):

After opener bids a suit, the most popular approach is to use "cheaper minor second negative." The terminology is a little dated since there was never a "first" negative. Anyway, here are the bids we are discussing:

2c.gif (113 bytes)-2d.gif (109 bytes)
2h.gif (112 bytes)-3c.gif (113 bytes)

2c.gif (113 bytes)-2d.gif (109 bytes)
2s.gif (111 bytes)-3c.gif (113 bytes)

2c.gif (113 bytes)-2d.gif (109 bytes)
3c.gif (113 bytes)-3d.gif (109 bytes)

2c.gif (113 bytes)-2d.gif (109 bytes)
3d.gif (109 bytes)-3h.gif (112 bytes)

In each case, responder has bid the cheaper minor (but note the exception is the use of 3h.gif (112 bytes) over 3d.gif (109 bytes) so as to not zoom past 3NT).

When responder bids the cheaper minor he is typically showing a very bad hand. He is saying: "Partner, if you repeat your suit, you might not hear from me again--we can stop short of game."

So, any of these auctions could occur:

2c.gif (113 bytes)-2d.gif (109 bytes)
2h.gif (112 bytes)-3c.gif (113 bytes)
3h.gif (112 bytes)-Pass

2c.gif (113 bytes)-2d.gif (109 bytes)
2s.gif (111 bytes)-3c.gif (113 bytes)
3s.gif (111 bytes)-Pass

2c.gif (113 bytes)-2d.gif (109 bytes)
3c.gif (113 bytes)-3d.gif (109 bytes)
4c.gif (113 bytes)-Pass

2c.gif (113 bytes)-2d.gif (109 bytes)
3d.gif (109 bytes)-3h.gif (112 bytes)
4d.gif (109 bytes)-Pass

None of this is very likely. Usually when opener rebids something other than 2NT, game is reached. After the "double negative," if opener bids a new suit, that is forcing.

What if responder doesn't use a double negative?

Fast Arrival

Let's say the auction begins:

2c.gif (113 bytes)-2d.gif (109 bytes)
2h.gif (112 bytes)-2s.gif (111 bytes)

Once responder eschews a double negative, all bids are natural and game-forcing.

What if responder raises the opener:

2c.gif (113 bytes)-2d.gif (109 bytes)
2h.gif (112 bytes)-3h.gif (112 bytes)

or

2c.gif (113 bytes)-2d.gif (109 bytes)
2h.gif (112 bytes)-4h.gif (112 bytes)

Both of these are game-forcing (especially since one of the bids is game!). But, which shows more?

Have you heard of "fast arrival?" This principle says: "Once you are forced to game, jumping to the game is actually weaker." The "fast arrival" into game (4h.gif (112 bytes)) says: "Partner, I am dead minimum, interested only in game. If you bid again, do so because you have extras." Accordingly, the slower bid of raising to 3h.gif (112 bytes) shows extras and slam interest. The logic is that with slam interest you should leave the most room for exploration.

Summary

Know what you play after a 2c.gif (113 bytes) opener. I recommend 2d.gif (109 bytes) waiting. Remember that 2c.gif (113 bytes) is not 100% forcing to game. The approach listed here is not complete, but more than sufficient for any players not competing in National Championships. If you want to load up your brain with tons of additional agreements, be my guest, but I believe that "less is more."

 

Next month, we move on to opening 1-suit bids with my (un)conventional thoughts.

For descriptions of most conventions mentioned in this article, see the ACBL 
page
on Commonly Used Conventions.

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