What Should we Play?
Part 2
General Approach -- 2C Opening

 

General Approach
& 2C Opening


This month we'll focus on the strong 2c.gif (113 bytes) opening, but first a word about "General Approach."

Opening Bids and General System

Personally, I think a strong-club system (such as Precision) is best. Good hands (16 or 17+) start with 1c.gif (113 bytes). That means all other openings are fewer than 16 HCP. This makes bidding so much easier. Any time you open, say 1h.gif (112 bytes), partner knows you are limited to 11-15 HCP. This avoids the need for ugly topics such as reverses. If I were to teach beginners, I would forgo "Standard American" and teach Precision.

Is it hard to make the switch? Not too hard. Probably 5-6 hours of reading and work would be enough to get started. If anyone cares, by my estimate, 4 of the top 5 American pairs from 2000-2007 used a strong club system. {Precision Today, by Brent Manley and David Berkowitz is a good starting point.}

Anyway, I suspect most readers will stick with what is familiar to them. Nothing wrong with that.

While a weak notrump (12-14) is popular in many countries, I know that most of my readers prefer 15-17. Also, "2-over-1 Game Forcing" is becoming more and more popular--and for good reason. "2/1" is a much easier system than "standard." I'd teach beginners that 1s.gif (111 bytes)-2c.gif (113 bytes) shows 13+ and enough for game (as opposed to the 10+ in the "book.") Eventually, I think, everyone will play 2/1 GF. (Of course, some of my inexperienced students can be found bidding 2-over-1 with 7 or 8 points--a definite no-no.)

Okay. So, for most of you the general approach will be "Standard American, 2/1 GF, 15-17 notrump openings." Fine. What about the 2c.gif (113 bytes) opener?

2c.gif (113 bytes) OPENER (What do you need?)

We'll get to 2d.gif (109 bytes), 2h.gif (112 bytes) and 2s.gif (111 bytes) openings in a later installment of this series. For now, let's presume that 2c.gif (113 bytes) (artificial) is the only suit bid to depict a strong hand. (In the old days, all 2-level openings were strong, but sanity has since prevailed.)

What do I mean by "strong?" If your strong hand is balanced, I can tell you an exact point range. Presuming a 2NT opener is 20-21, then when 2c.gif (113 bytes) is opened with a balanced hand it shows 22+ HCP.

What if unbalanced? This is a pet peeve of mine. After an opening 2c.gif (113 bytes), an opponent asks: "How many points?" Poor question. It has no good answer. (And why ask in the first place--does it matter to you? Will you interfere or not interfere depending on the answer? By the way, if you do interfere, make sure you and your partner know what double shows--typically clubs.)

Anyway, if balanced, the answer (if you are silly enough to ask what 2c.gif (113 bytes) shows) is easy: more than a 2NT opener. But what about unbalanced hands? Who is to say which (if any) of these hands are worth 2c.gif (113 bytes):

A)  s.gif (111 bytes)AKQJ1098  h.gif (112 bytes)AQJ2  d.gif (109 bytes)5   c.gif (113 bytes)

B)  s.gif (111 bytes)AKJ96542  h.gif (112 bytes)--  d.gif (109 bytes)AK42  c.gif (113 bytes)5

C)  s.gif (111 bytes)KQJ10987  h.gif (112 bytes)--  d.gif (109 bytes)KQJ  c.gif (113 bytes)KJ10

The HCP for each hand are 17, 15, and 16, respectively. Depending on which experts you asked, you'd get votes for opening 2c.gif (113 bytes) with A,B,C, none, or all. There is no right answer! That is why it is silly to ask your opponent: "How many points does 2c.gif (113 bytes) show?"

What should your HCP requirements be for a 2c.gif (113 bytes) opener? Again, with a balanced hand, there is no decision (other than maybe to treat some 4x1's such as:  s.gif (111 bytes)h.gif (112 bytes)AQ107 d.gif (109 bytes)KQJ9 c.gif (113 bytes)AQJ3 as balanced by opening 2c.gif (113 bytes) and rebidding 2NT). With unbalanced hands such as A,B,C above, it is a matter of personal preference. Some people count losers or quick tricks. Others insist on having a certain number of aces or HCP. I tend to open 2c.gif (113 bytes) more than most people, fearing that my one-level opening could be followed by three passes. I'd probably open 2c.gif (113 bytes) with A) and B), maybe with C as well. That doesn't make it right; many experts would open 1s.gif (111 bytes) with all three hands. All of those hands are much too strong for a 4s.gif (111 bytes) opening.

Another consideration is: "How hard will it be to show my hand if I open 2c.gif (113 bytes)?"

For example, consider this hand:

s.gif (111 bytes)AQJ2   h.gif (112 bytes)32  d.gif (109 bytes)c.gif (113 bytes)AKQ1087.

If you open 2c.gif (113 bytes), your next call will be 3c.gif (113 bytes). It might be hard to find a 4-4 spade fit. Meanwhile, if you open 1c.gif (113 bytes) (and survive, i.e., it doesn't go 1c.gif (113 bytes)--P--P--P), you will get to jump in spades next, getting the hand "off your chest." For such awkward hands, I tend to risk a one-level opening.

So, you've opened 2c.gif (113 bytes). What next? We'll explore the follow-ups next month.


For descriptions of most conventions mentioned in this article, see the ACBL 
page
on Commonly Used Conventions.


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